Build for Hope Creative

Write effects, automate your work, or add panels of your own. The SDK, examples and these guides also come with the app, under Developer ▸ Developer Resources.

Native plug-ins

Effects and modifiers in C++ (.hpx). GPU work runs as WGSL shaders on the same device as the app, so one code base serves Mac and Windows. CPU effects are first-class too. Works in Free and Studio.

OFX

OpenFX plug-ins load from the usual OFX folder and appear in the Effects panel. On NVIDIA cards, CUDA plug-ins share frames with the app without a copy.

Scripts and extensions

Automate projects in JavaScript: comps, layers, keyframes, effects, modifiers and more, each run one undo step. Extensions add docked panels with their own UI and ship as signed .hopex packages.

Guides

Windows today; the macOS version of the SDK follows with the Mac release.