Expressions
When a move should follow a rule, write it once. Alt-click a property’s stopwatch and type an expression in the line that opens below it.
- Link properties across layers and comps, loop keyframes, wiggle, smooth, remap ranges, or work with time, random numbers and noise.
- Arrays add and multiply like numbers, so position math stays short.
- Drive your rigs from Expression Controls: slider, checkbox, angle, point and color.
- A mistake shows in red under the line. The property keeps its last good value while you fix it.
- Not sure how a command is written? Expression Reference lists them all.